本篇文章为你整理了7、急速理解Netty模型及IO模型(netty selector模型)的详细内容,包含有netty的nio模型 netty selector模型 netty reactor模型 netty ioratio 7、急速理解Netty模型及IO模型,希望能帮助你了解 7、急速理解Netty模型及IO模型。
测试demo:
public class MainThread {
public static void main(String[] args) {
// 这里不错io和业务的事情
// 创建IO Thread 一个或多个
// SelectorThreadGroup stg = new SelectorThreadGroup(1);
//混杂模式,只有一个线程负责accept,每个都会被分配client,进行读写
SelectorThreadGroup boss = new SelectorThreadGroup(3);
SelectorThreadGroup worker = new SelectorThreadGroup(3);
// 把监听到的server注册到一个selector
boss.setWorker(worker);
// boss里选一个线程注册listen,除法bind,这个不选中的线程持有workerGroup的引用
// 因为未来listen一旦accept得到client后要去worker中next出一个线程分配
boss.bind(9999);
boss.bind(8888);
boss.bind(7777);
import java.io.IOException;
import java.net.InetSocketAddress;
import java.nio.channels.Channel;
import java.nio.channels.ServerSocketChannel;
import java.util.concurrent.atomic.AtomicInteger;
public class SelectorThreadGroup {
SelectorThread[] sts;
ServerSocketChannel server;
AtomicInteger xid = new AtomicInteger(0);
SelectorThreadGroup stg = this;
public void setWorker(SelectorThreadGroup stg) {
this.stg = stg;
public SelectorThreadGroup(int num) {
sts = new SelectorThread[num];
for (int i = 0; i num; i++) {
sts[i] = new SelectorThread(this);
new Thread(sts[i]).start();
public void bind(int port) {
try {
server = ServerSocketChannel.open();
server.configureBlocking(false);
server.bind(new InetSocketAddress(port));
// 注册到selector上
// nextSelector(server);
// nextSelectorV2(server);
nextSelectorV3(server);
} catch (IOException e) {
e.printStackTrace();
public void nextSelectorV3(Channel c) {
try {
if (c instanceof ServerSocketChannel) {
// listen选择了boss组中的一个线程,要更新线程的worker组
SelectorThread st = next();
st.lbq.put(c);
st.setWorker(stg);
st.selector.wakeup();
} else {
SelectorThread st = nextV3();
// 通过队列传递数据
st.lbq.add(c);
// 通过打断阻塞,让队友线程自己去完成注册selector
st.selector.wakeup();
} catch (InterruptedException e) {
e.printStackTrace();
public void nextSelectorV2(Channel c) {
try {
if (c instanceof ServerSocketChannel) {
sts[0].lbq.put(c);
sts[0].selector.wakeup();
} else {
SelectorThread st = nextV2();
// 通过队列传递数据
st.lbq.add(c);
// 通过打断阻塞,让队友线程自己去完成注册selector
st.selector.wakeup();
} catch (InterruptedException e) {
e.printStackTrace();
public void nextSelector(Channel c) { // 重点:c可能是server也可能是client
SelectorThread st = next(); // 在main线程中取到SelectorThread对象
// 通过队列传递数据
st.lbq.add(c);
// 通过打断阻塞,让队友线程自己去完成注册selector
st.selector.wakeup();
private SelectorThread nextV3() {
int index = xid.incrementAndGet() % stg.sts.length;
return stg.sts[index];
private SelectorThread nextV2() {
int index = xid.incrementAndGet() % (sts.length - 1);
return sts[index + 1];
private SelectorThread next() {
int index = xid.incrementAndGet() % sts.length;
return sts[index];
import java.io.IOException;
import java.nio.ByteBuffer;
import java.nio.channels.*;
import java.util.Iterator;
import java.util.Set;
import java.util.concurrent.LinkedBlockingDeque;
public class SelectorThread implements Runnable {
// 每个线程对应一个selector,
// 多线程情况下,该程序的并发客户端被分配到多个selector上
// 每个客户端只绑定一个selector上,不会有交互问题
Selector selector = null;
LinkedBlockingDeque Channel lbq = new LinkedBlockingDeque ();
SelectorThreadGroup stg;
SelectorThread(SelectorThreadGroup selectorThreadGroup) {
try {
this.stg = selectorThreadGroup;
selector = Selector.open();
} catch (IOException e) {
e.printStackTrace();
@Override
public void run() {
// loop
while (true) {
try {
System.out.println(Thread.currentThread().getName() + "before select..." + selector.keys().size());
int nums = selector.select(); // 阻塞返回值一定会大于0
Thread.sleep(1000);
System.out.println(Thread.currentThread().getName() + "after select..." + selector.keys().size());
if (nums 0) {
Set SelectionKey selectionKeys = selector.selectedKeys();
Iterator SelectionKey iterator = selectionKeys.iterator();
while (iterator.hasNext()) {
SelectionKey key = iterator.next();
iterator.remove();
if (key.isAcceptable()) {// 如果要建立连接
acceptHandler(key);
} else if (key.isReadable()) {// 如果可读
readHander(key);
} else if (key.isWritable()) {// 如果可写
// 处理一些task
if (!lbq.isEmpty()) { // 堆里的对象,线程的栈是独立的,堆是共享的
Channel c = lbq.take();
// 判断类型
if (c instanceof ServerSocketChannel) {
ServerSocketChannel serverSocketChannel = (ServerSocketChannel) c;
serverSocketChannel.register(selector, SelectionKey.OP_ACCEPT);
System.out.println(Thread.currentThread().getName() + " register listen");
} else if (c instanceof SocketChannel) {
SocketChannel client = (SocketChannel) c;
ByteBuffer buffer = ByteBuffer.allocateDirect(4096);
client.register(selector, SelectionKey.OP_READ, buffer);
System.out.println(Thread.currentThread().getName() + " register client " + client.getRemoteAddress());
} catch (Exception e) {
e.printStackTrace();
private void readHander(SelectionKey key) {
System.out.println(Thread.currentThread().getName() + " readHander...");
ByteBuffer buffer = (ByteBuffer) key.attachment();
SocketChannel client = (SocketChannel) key.channel();
buffer.clear();
while (true) {
try {
int num = client.read(buffer);
if (num 0) {
buffer.flip(); // 将读到的内容翻转,直接写出
while (buffer.hasRemaining()) {
client.write(buffer);
buffer.clear();
} else if (num == 0) {
break;
} else if (num 0) {// 客户端断开
System.out.println("client: " + client.getRemoteAddress() + "closed...");
key.channel();
break;
} catch (IOException e) {
e.printStackTrace();
private void acceptHandler(SelectionKey key) {
System.out.println(Thread.currentThread().getName() + " acceptHandler......");
ServerSocketChannel serverSocketChannel = (ServerSocketChannel) key.channel();
try {
SocketChannel client = serverSocketChannel.accept();
client.configureBlocking(false); // 非阻塞
// 选择多路复用器并且注册
// stg.nextSelector(client);
// stg.nextSelectorV2(client);
stg.nextSelectorV3(client);
} catch (IOException e) {
e.printStackTrace();
public void setWorker(SelectorThreadGroup stgWorker) {
this.stg = stgWorker;
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