python五子棋人机对战,python五子棋人机
这篇文章主要为大家详细介绍了计算机编程语言实现双人五子棋对局,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
本文实例为大家分享了计算机编程语言实现双人五子棋对局的具体代码,供大家参考,具体内容如下
效果:
自己需要两个棋子:
服务器玩家全部代码:
# 案列使用三氯苯酚连接
# 这是服务器端
导入插座
导入womens extra large size 女式特大号
导入线程
导入时间
从太平航运进口图片
# 定义套接字s
s=socket.socket(socket .AF_INET,插座.袜子_流)
单元格=40
# 定义窗口类
类我的框架(wx .框架):
# 初始化这里就是生成界面,然后绑定了按钮事件,其他没了
def __init__(self):
超级()。__init__(parent=None,size=(600,600),title=五子棋:服务器)
自我。居中()
self.panel=wx .面板(父代=自身)
#openButton=wx .Button(parent=map,id=1,label=开房间)
#自我。绑定(wx .EVT _巴顿,自我. StartGame)
self.panel.Bind(wx .EVT _油漆,自我。油漆背景)#绘图
self.panel.Bind(wx .等粘温度左下方,赛尔夫。围棋)#绑定鼠标左键消息
self.picture=[wx .位图(黑png’)、wx .位图(白. png)]
# 创造二维数组用来判断自己是否获胜
self.map=[[",",",,,for y in range(15)]
# 定义一个变量来标志自己是否可以走棋
自我IsGoGame=True
自我。开始游戏()
# 画背景函数
极好的颜料背景(自身,事件):
self.dc=wx .油漆DC(自身面板)
# 创造背景
画笔=wx .画笔("白色")
self.dc.SetBackground(画笔)
self.dc.Clear()
# 画方格线
pen=wx .钢笔(wx .颜色(0,0,0),1,wx .固体)
self.dc.SetPen(笔)
对于范围(15):内的我
self.dc.DrawLine(0,Cell*i,600,Cell*i)
self.dc.DrawLine(单元格*我,0,单元格*我,600)
# 在x,y坐标绘制棋子
定义绘画作品(自我,x,y):
image=wx .StaticBitmap(self.panel,-1,self.picture[0],size=(40,40),pos=(x*Cell Cell/2,y*Cell Cell/2))
#图片SetPosition((x*Cell Cell/2,y*Cell Cell/2))
# 玩家自己走棋
极好的围棋(自身,事件):
#设置位置(事件GetPosition())
如果自我100 . isgogame :
位置=事件GetPosition() #在x,y坐标绘制棋子
x=int((位置x单元格/2) //单元格)
y=int((位置y单元格/2) //单元格)
自我。绘画作品(x,y)
# 下子后,向客户端发送位置
msg=str(x), str(y)
self.conn.send(msg.encode()) # 给客户端发送信息
print("服务器发送:", msg)
self.map[x][y]="a"
# 判断是否胜利
if self.win_lose("a"):
self.one_Dialog("win")
self.IsGoGame=False
else:
self.one_Dialog("notGo")
# 开启服务器端函数
def StartGame(self):
self.otherNum=0
self.image=[]
for item in range(50):
self.image.append(wx.StaticBitmap(self.panel, -1, self.picture[1], size=(40, 40),pos=(-100,-100)))
threadGame=threading.Thread(target=self.thread_body,name="Srever")
threadGame.start()
def thread_body(self):
s.bind(("127.0.0.1", 8888)) # 绑定IP和端口(参数为二元组),就是寻址
s.listen(5) # 因为是TCP,所有要监听端口
print("服务器启动·····")
self.conn, self.addess = s.accept() # 等待客户端连接(参数为最大连接数),返回一个二元组(新的socket对象+客户端地址)
while True:
data = self.conn.recv(1024) # 接受1024字节序列数据(这个函数阻塞,直到接受到数据)
if len(data) != 0:
msg = data.decode()
print("服务器接收:",msg)
msg = msg.split(",")
#self.PaintPiece(int(msg[0]), int(msg[1]))
#image = wx.StaticBitmap(self.panel, -1, self.picture[0], size=(40, 40))
# 设置原来实例化好的棋子的位置
self.image[self.otherNum].SetPosition((int(msg[0]) * Cell + Cell / 2, int(msg[1])* Cell + Cell / 2))
self.otherNum+=1
self.map[int(msg[0])][int(msg[1])] = "b"
if self.win_lose("b"): # 判断对方玩家是否胜利
self.one_Dialog("lose")
self.IsGoGame = True # 接收消息后 玩家能够走棋
#time.sleep(2)
def one_Dialog(self,msg):
if msg=="win":
dlg = wx.MessageDialog(None, u"你胜利了!", u"恭喜", wx.YES_NO wx.ICON_QUESTION)
if dlg.ShowModal() == wx.ID_YES:
self.Close(True)
dlg.Destroy()
elif msg=="lose":
dlg = wx.MessageDialog(None, u"你输了!", u"很遗憾", wx.YES_NO wx.ICON_QUESTION)
if dlg.ShowModal() == wx.ID_YES:
self.Close(True)
dlg.Destroy()
elif msg == "notGo":
dlg = wx.MessageDialog(None, u"等待对方下棋!", u"提示", wx.YES_NO wx.ICON_QUESTION)
if dlg.ShowModal() == wx.ID_YES:
#self.Close(True)
dlg.Destroy()
def win_lose(self,msg):
a = str(msg)
print("a=", a)
for i in range(0, 11):
for j in range(0, 11):
if self.map[i][j] == a and self.map[i + 1][j + 1] == a and self.map[i + 2][j + 2] == a and \
self.map[i + 3][
j + 3] == a and self.map[i + 4][j + 4] == a:
print("x=y轴上形成五子连珠")
return True
for i in range(4, 15):
for j in range(0, 11):
if self.map[i][j] == a and self.map[i - 1][j + 1] == a and self.map[i - 2][j + 2] == a and \
self.map[i - 3][
j + 3] == a and self.map[i - 4][j + 4] == a:
print("x=-y轴上形成五子连珠")
return True
for i in range(0, 15):
for j in range(4, 15):
if self.map[i][j] == a and self.map[i][j - 1] == a and self.map[i][j - 2] == a and self.map[i][
j - 2] == a and self.map[i][
j - 4] == a:
print("Y轴上形成了五子连珠")
return True
for i in range(0, 11):
for j in range(0, 15):
if self.map[i][j] == a and self.map[i + 1][j] == a and self.map[i + 2][j] == a and \
self.map[i + 3][j] == a and \
self.map[i + 4][j] == a:
print("X轴形成五子连珠")
return True
return False
# 应用程序
class App(wx.App):
def OnInit(self):
frame=MyFrame()
frame.Show()
return True
def OnExit(self):
s.close() # 关闭socket对象
return 0
# 进入main函数运行:循环
if __name__=="__main__":
app=App()
app.MainLoop()
客户端玩家全部代码:
# 案列使用TCP连接# 这是服务器端
import socket
import wx
import threading
import time
from PIL import Image
# 定义套接字 s
s=socket.socket(socket.AF_INET,socket.SOCK_STREAM)
Cell=40
# 定义窗口类
class MyFrame(wx.Frame):
# 初始化这里就是生成界面,然后绑定了按钮事件,其他没了
def __init__(self):
super().__init__(parent=None,size=(600,600),title="五子棋:客户端")
self.Center()
self.panel=wx.Panel(parent=self)
#openButton = wx.Button(parent=map, id=1, label="开房间")
#self.Bind(wx.EVT_BUTTON, self.StartGame)
self.panel.Bind(wx.EVT_PAINT, self.PaintBackground) # 绘图
self.panel.Bind(wx.EVT_LEFT_DOWN,self.GoChess) # 绑定鼠标左键消息
self.picture=[wx.Bitmap("白.png"),wx.Bitmap("黑.png")]
# 创造二维数组用来判断自己是否获胜
self.map = [[" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "] for y in range(15)]
# 定义一个变量来标志自己是否可以走棋
self.IsGoGame=False
self.StartGame()
# 画背景函数
def PaintBackground(self,event):
self.dc = wx.PaintDC(self.panel)
# 创造背景
brush = wx.Brush("white")
self.dc.SetBackground(brush)
self.dc.Clear()
# 画方格线
pen = wx.Pen(wx.Colour(0, 0, 0), 1, wx.SOLID)
self.dc.SetPen(pen)
for i in range(15):
self.dc.DrawLine(0, Cell*i, 600, Cell*i)
self.dc.DrawLine(Cell * i, 0, Cell * i, 600)
# 在x,y坐标绘制棋子
def PaintPiece(self,x,y):
image = wx.StaticBitmap(self.panel, -1,self.picture[0] ,size=(40,40),pos=(x*Cell+Cell/2,y*Cell+Cell/2))
#image.SetPosition()
def GoChess(self,event):
#SetPosition(event.GetPosition())
if self.IsGoGame: # 轮到自己下棋
pos = event.GetPosition() # 在x,y坐标绘制棋子
x=int((pos.x-Cell/2)//Cell)
y=int((pos.y-Cell/2)//Cell)
self.PaintPiece(x, y)
# 下子后,向客户端发送位置
msg=str(x)+","+str(y)
s.send(msg.encode()) # 给客户端发送信息
print("客户端发送:", msg)
self.map[x][y] = "a"
# 判断是否胜利
if self.win_lose("a"):
self.one_Dialog("win")
self.IsGoGame=False
else:
self.one_Dialog("notGo")
# 开启服务器端函数
def StartGame(self):
self.image=[]
self.otherNum = 0
for item in range(50):
self.image.append(wx.StaticBitmap(self.panel, -1, self.picture[1], size=(40, 40), pos=(-100, -100)))
while True:
try:
s.connect(("127.0.0.1", 8888))
break
except:
print("等待服务器启动~")
threadGame = threading.Thread(target=self.thread_body, name="Client")
threadGame.start()
return
def thread_body(self):
while True:
data = s.recv(1024) # 等待接收服务器端信息
if len(data) != 0:
msg=data.decode()
print("客户端接收:", msg)
msg = msg.split(",")
#self.PaintPiece(int(msg[0]), int(msg[1]))
#image = wx.StaticBitmap(self.panel, -1, self.picture[0], size=(40, 40))
self.image[self.otherNum].SetPosition((int(msg[0]) * Cell + Cell / 2, int(msg[1]) * Cell + Cell / 2))
self.otherNum += 1
self.map[int(msg[0])][int(msg[1])] = "b"
if self.win_lose("b"):
self.one_Dialog("lose")
self.IsGoGame=True
#time.sleep(2)
def one_Dialog(self, msg):
if msg == "win":
dlg = wx.MessageDialog(None, u"你胜利了!", u"恭喜", wx.YES_NO wx.ICON_QUESTION)
if dlg.ShowModal() == wx.ID_YES:
self.Close(True)
dlg.Destroy()
if msg == "lose":
dlg = wx.MessageDialog(None, u"你输了!", u"很遗憾", wx.YES_NO wx.ICON_QUESTION)
if dlg.ShowModal() == wx.ID_YES:
self.Close(True)
dlg.Destroy()
if msg == "notGo":
dlg = wx.MessageDialog(None, u"等待对方下棋!", u"提示", wx.YES_NO wx.ICON_QUESTION)
if dlg.ShowModal() == wx.ID_YES:
#self.Close(True)
dlg.Destroy()
# 判断整个棋盘的输赢
def win_lose(self,msg):
a = str(msg)
print("a=", a)
for i in range(0, 11):
for j in range(0, 11):
if self.map[i][j] == a and self.map[i + 1][j + 1] == a and self.map[i + 2][j + 2] == a and self.map[i + 3][
j + 3] == a and self.map[i + 4][j + 4] == a:
print("x=y轴上形成五子连珠")
return True
for i in range(4, 15):
for j in range(0, 11):
if self.map[i][j] == a and self.map[i - 1][j + 1] == a and self.map[i - 2][j + 2] == a and self.map[i - 3][
j + 3] == a and self.map[i - 4][j + 4] == a:
print("x=-y轴上形成五子连珠")
return True
for i in range(0, 15):
for j in range(4, 15):
if self.map[i][j] == a and self.map[i][j - 1] == a and self.map[i][j - 2] == a and self.map[i][j - 2] == a and self.map[i][
j - 4] == a:
print("Y轴上形成了五子连珠")
return True
for i in range(0, 11):
for j in range(0, 15):
if self.map[i][j] == a and self.map[i + 1][j] == a and self.map[i + 2][j] == a and self.map[i + 3][j] == a and \
self.map[i + 4][j] == a:
print("X轴形成五子连珠")
return True
return False
# 应用程序
class App(wx.App):
def OnInit(self):
frame=MyFrame()
frame.Show()
return True
def OnExit(self):
s.close() # 关闭socket对象
return 0
# 进入main函数运行:循环
if __name__=="__main__":
app=App()
app.MainLoop()
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