一些简单好玩的Python编程游戏,Python好玩的代码
今天小编跟大家分享13个有趣又好玩的计算机编程语言小游戏示例代码,教你如何通过边打游戏边学编程!感兴趣的小伙伴快跟随小编一起学习起来
目录
1、吃金币2、打乒乓3、滑雪4、并夕夕版飞机大战5、打地鼠6、小恐龙7、消消乐8、俄罗斯方块9、贪吃蛇10、24点小游戏11、平衡木12、外星人入侵13、井字棋888经常听到有朋友说,学习编程是一件非常枯燥无味的事情。其实,大家有没有认真想过,可能是我们的学习方法不对?比方说,你有没有想过,可以通过打游戏来学编程?
今天我想跟大家分享几个计算机编程语言小游戏,教你如何通过边打游戏边学编程!
1、吃金币
源码分享:
导入操作系统
导入稳频发电机(发生器)(constant frequency generator的缩写)
导入系统
导入简介及安装
随机导入
从模块导入*
游戏初始化
def initGame():
# 初始化pygame,设置展示窗口
pygame.init()
屏幕=py游戏。展示。设置模式(CFG .屏幕尺寸)
pygame.display.set_caption(抓硬币——九歌)
# 加载必要的游戏素材
game_images={}
对于关键字,以稳频发电机(发生器)(constant frequency generator的缩写)表示的值IMAGE_PATHS.items():
if isinstance(value,list):
图像=[]
对于值:中的项目图像。追加(py游戏。形象。负载(项目))
game_images[key]=图像
else:
game _ images[key]=py game。形象。负载(值)
game_sounds={}
对于关键字,以稳频发电机(发生器)(constant frequency generator的缩写)表示的值. AUDIO _ path。物品():
如果key==bgm:继续
游戏_声音[键]=py游戏。搅拌机。声音(值)
# 返回初始化数据
返回屏幕,游戏图像,游戏声音
主函数
定义主():
# 初始化
screen,game_images,game_sounds=initGame()
# 播放背景音乐
pygame.mixer.music.load(cfg .音频路径[bgm])
pygame.mixer.music.play(-1,0.0)
# 字体加载
font=pygame.font.Font(cfg .FONT_PATH,40)
# 定义英雄
hero=Hero(game_images[hero],position=(375,520))
# 定义食物组
food _ sprites _ group=py游戏。雪碧。群组()
generate _ food _ freq=随机。randint(10,20)
生成_食物_计数=0
# 当前分数/历史最高分
分数=0
最高分=0如果不是操作系统路径存在(cfg .最高分数记录文件路径)else int(open(CFG .最高分记录文件路径)。read())
# 游戏主循环
clock=pygame.time.Clock()
而True:
# - 填充背景
screen.fill(0)
屏幕。blit(game _ images[ background ],(0,0))
# - 倒计时信息
倒计时_tex
t = Count down: + str((90000 - pygame.time.get_ticks()) // 60000) + ":" + str((90000 - pygame.time.get_ticks()) // 1000 % 60).zfill(2)
countdown_text = font.render(countdown_text, True, (0, 0, 0))
countdown_rect = countdown_text.get_rect()
countdown_rect.topright = [cfg.SCREENSIZE[0]-30, 5]
screen.blit(countdown_text, countdown_rect)
# --按键检测
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
key_pressed = pygame.key.get_pressed()
if key_pressed[pygame.K_a] or key_pressed[pygame.K_LEFT]:
hero.move(cfg.SCREENSIZE, left)
if key_pressed[pygame.K_d] or key_pressed[pygame.K_RIGHT]:
hero.move(cfg.SCREENSIZE, right)
# --随机生成食物
generate_food_count += 1
if generate_food_count > generate_food_freq:
generate_food_freq = random.randint(10, 20)
generate_food_count = 0
food = Food(game_images, random.choice([gold,] * 10 + [apple]), cfg.SCREENSIZE)
food_sprites_group.add(food)
# --更新食物
for food in food_sprites_group:
if food.update(): food_sprites_group.remove(food)
# --碰撞检测
for food in food_sprites_group:
if pygame.sprite.collide_mask(food, hero):
game_sounds[get].play()
food_sprites_group.remove(food)
score += food.score
if score > highest_score: highest_score = score
# --画hero
hero.draw(screen)
# --画食物
food_sprites_group.draw(screen)
# --显示得分
score_text = fScore: {score}, Highest: {highest_score}
score_text = font.render(score_text, True, (0, 0, 0))
score_rect = score_text.get_rect()
score_rect.topleft = [5, 5]
screen.blit(score_text, score_rect)
# --判断游戏是否结束
if pygame.time.get_ticks() >= 90000:
break
# --更新屏幕
pygame.display.flip()
clock.tick(cfg.FPS)
# 游戏结束, 记录最高分并显示游戏结束画面
fp = open(cfg.HIGHEST_SCORE_RECORD_FILEPATH, w)
fp.write(str(highest_score))
fp.close()
return showEndGameInterface(screen, cfg, score, highest_score)
run
if __name__ == __main__:
while main():
pass
2、打乒乓
源码分享:
import sysimport cfg
import pygame
from modules import *
定义按钮
def Button(screen, position, text, button_size=(200, 50)):
left, top = position
bwidth, bheight = button_size
pygame.draw.line(screen, (150, 150, 150), (left, top), (left+bwidth, top), 5)
pygame.draw.line(screen, (150, 150, 150), (left, top-2), (left, top+bheight), 5)
pygame.draw.line(screen, (50, 50, 50), (left, top+bheight), (left+bwidth, top+bheight), 5)
pygame.draw.line(screen, (50, 50, 50), (left+bwidth, top+bheight), (left+bwidth, top), 5)
pygame.draw.rect(screen, (100, 100, 100), (left, top, bwidth, bheight))
font = pygame.font.Font(cfg.FONTPATH, 30)
text_render = font.render(text, 1, (255, 235, 205))
return screen.blit(text_render, (left+50, top+10))
Function:
开始界面
Input:
--screen: 游戏界面
Return:
--game_mode: 1(单人模式)/2(双人模式)
def startInterface(screen):
clock = pygame.time.Clock()
while True:
screen.fill((41, 36, 33))
button_1 = Button(screen, (150, 175), 1 Player)
button_2 = Button(screen, (150, 275), 2 Player)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
if button_1.collidepoint(pygame.mouse.get_pos()):
return 1
elif button_2.collidepoint(pygame.mouse.get_pos()):
return 2
clock.tick(10)
pygame.display.update()
结束界面
def endInterface(screen, score_left, score_right):
clock = pygame.time.Clock()
font1 = pygame.font.Font(cfg.FONTPATH, 30)
font2 = pygame.font.Font(cfg.FONTPATH, 20)
msg = Player on left won! if score_left > score_right else Player on right won!
texts = [font1.render(msg, True, cfg.WHITE),
font2.render(Press ESCAPE to quit., True, cfg.WHITE),
font2.render(Press ENTER to continue or play again., True, cfg.WHITE)]
positions = [[120, 200], [155, 270], [80, 300]]
while True:
screen.fill((41, 36, 33))
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN:
return
elif event.key == pygame.K_ESCAPE:
sys.exit()
pygame.quit()
for text, pos in zip(texts, positions):
screen.blit(text, pos)
clock.tick(10)
pygame.display.update()
运行游戏Demo
def runDemo(screen):
# 加载游戏素材
hit_sound = pygame.mixer.Sound(cfg.HITSOUNDPATH)
goal_sound = pygame.mixer.Sound(cfg.GOALSOUNDPATH)
pygame.mixer.music.load(cfg.BGMPATH)
pygame.mixer.music.play(-1, 0.0)
font = pygame.font.Font(cfg.FONTPATH, 50)
# 开始界面
game_mode = startInterface(screen)
# 游戏主循环
# --左边球拍(ws控制, 仅双人模式时可控制)
score_left = 0
racket_left = Racket(cfg.RACKETPICPATH, LEFT, cfg)
# --右边球拍(↑↓控制)
score_right = 0
racket_right = Racket(cfg.RACKETPICPATH, RIGHT, cfg)
# --球
ball = Ball(cfg.BALLPICPATH, cfg)
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit(-1)
screen.fill((41, 36, 33))
# 玩家操作
pressed_keys = pygame.key.get_pressed()
if pressed_keys[pygame.K_UP]:
racket_right.move(UP)
elif pressed_keys[pygame.K_DOWN]:
racket_right.move(DOWN)
if game_mode == 2:
if pressed_keys[pygame.K_w]:
racket_left.move(UP)
elif pressed_keys[pygame.K_s]:
racket_left.move(DOWN)
else:
racket_left.automove(ball)
# 球运动
scores = ball.move(ball, racket_left, racket_right, hit_sound, goal_sound)
score_left += scores[0]
score_right += scores[1]
# 显示
# --分隔线
pygame.draw.rect(screen, cfg.WHITE, (247, 0, 6, 500))
# --球
ball.draw(screen)
# --拍
racket_left.draw(screen)
racket_right.draw(screen)
# --得分
screen.blit(font.render(str(score_left), False, cfg.WHITE), (150, 10))
screen.blit(font.render(str(score_right), False, cfg.WHITE), (300, 10))
if score_left == 11 or score_right == 11:
return score_left, score_right
clock.tick(100)
pygame.display.update()
主函数
def main():
# 初始化
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((cfg.WIDTH, cfg.HEIGHT))
pygame.display.set_caption(pingpong —— 九歌)
# 开始游戏
while True:
score_left, score_right = runDemo(screen)
endInterface(screen, score_left, score_right)
run
if __name__ == __main__:
main()
3、滑雪
源码分享:
import sysimport cfg
import pygame
import random
滑雪者类
class SkierClass(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
# 滑雪者的朝向(-2到2)
self.direction = 0
self.imagepaths = cfg.SKIER_IMAGE_PATHS[:-1]
self.image = pygame.image.load(self.imagepaths[self.direction])
self.rect = self.image.get_rect()
self.rect.center = [320, 100]
self.speed = [self.direction, 6-abs(self.direction)*2]
改变滑雪者的朝向. 负数为向左,正数为向。
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